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Programming Game AI by Example: . Adolf Guggenbühl-Craig This book contains a series

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This book contains a series of fun

ASIN: 0385503113

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Programming Game AI by Example: . Adolf Guggenbühl-Craig This book contains a seriesProgramming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state and goal based behavior, inter agent communication, individual and group steering behaviors, team AI, graph

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